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Monsters?..... Check
Mini-games?..... Check
Transparent armor cards that stack onto a crew of hardcore champions?.... Check
Get Stacked is the must-have party game that brings out the competition and laughs from any group.
Get Stacked fuses intense monster brawls and riveting mini-games into a competitive and laugh-filled party game. In each game you will play a set # of rounds based on the # of players. Each round has 3 main phases as outlined below:
PHASE ONE:
GET RANKED
Start each round by competing in a high stakes mini-game to earn a ranking. There are 45 mini-games including a mix of dice, word, dexterity, memory, luck, and skill games. You'll always need to stay on your toes to edge out the competition.
PHASE TWO:
GET STACKED
Based on the mini-game result, stack transparent treasure cards directly onto your character and watch as your character transforms into an unstoppable force. With 7 categories of treasure and 49 unique cards, you are guaranteed to create some lethal combinations.
PHASE THREE:
GET ATTACKED
Battle monsters, sabotage others, or take a nap to strengthen yourself as you pave your path to victory. The game has 50 monsters, 40 action cards, and multiple strategies you could use to win. Defeat the monster's with the highest star values and glory will be yours at the end of the game.
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About Us
Moon Crossing Games is an indie board game publishing company created by 2 childhood best friends. Moon Crossing is a combination of the street names we grew up on. We spent virtually every weekend from 4th grade until college at each others homes, so it seemed appropriate to name our first business venture as something that tied us to our childhood years. If you don't believe us, here is a picture of us in the 4th grade (when we had the most luscious locks in the entire school).
Our first game, Get Stacked, is launching through crowd funding in Summer/Fall 2024 and we are striving to becoming the go-to publisher for board gamers searching for competitive and unique party games.
Here we are all grown-up with a quick bio on who we are:
Cole Dethloff
Cole's professional career led him to live in China for an extended period of time. While there he earned production/shipping expertise by working directly with a variety of factories. He manages logistics and game design.
Matt Durkee
Matt has worked professionally as a rocket engineer and computer systems engineer. He is the reason our game is balanced. He focuses on game design, table experience, and creates python simulations that balance every variable of our games.